Resume
Experience
Creatures Technical Director
Wētā FX, Vancouver, BC, 11/2022 - Present
• Building three-dimensional photo-realistic creatures with the help of broad anatomical knowledge to aid in the creation, rigging and simulation of skeletons, muscles, and skin.
• Defining animation controls for the developed creatures and rigging puppets to be used by Animation and other departments.
• Working closely with various departments, especially Modelling, Animation, and Shots, and collaborating with the Creature Cloth / Hair Technical Directors to deliver dynamic, realistic creatures.
• Communicating effectively to enable timely interdepartmental collaboration, which includes providing and receiving constructive feedback.
Technical Director, Character Model/Rig
Pixar Animation Studios, Emeryville, CA, 01/2020 - 11/2022
• Work with creative and technical leads to develop digital models and/or imagery, as needed for the production of feature animation
• Ensure that the result functions in accordance with specifications, including, where applicable, performance, user interface, aesthetics, and robustness
• Review and revise the result with the Director and the creative or technical lead
• Maintain and enhance completed results
• Provide appropriate support to users
• Produce documentation as necessary
Character Rigger
Studio X (400A), San Francisco, CA, 07/2018 - 12/2019
• Worked in collaboration with other students on animated shorts for the Junior Giants Foodiecats series.
• Rigged modular pieces of cartoony characters using Ribbon setups and deformers for squash and stretch.
Technical Artist
Freelance, San Francisco, CA, 07/2016 - 01/2019
• Developed a variety of rigs and tools under strict deadlines, including a full body rig of a flying creature, and a face rig based on Facial Action Coding System.
• Created procedural rigging tools in Python and MEL to automate and facilitate the rigging process.
3D Specialist
Apple, Cupertino, CA, 08/2016 - 05/2017
• Designed 3D Flyover City Tours using proprietary software to create 3D environments, worked on Geospatial Analysis Data correction, and tested QA builds of products.
• Mentored and supervised new hires.
Skills
Character rigging, scripting, dynamic simulations, 3D modeling, compositing, texturing.
Technical Qualifications
Maya Nuke After Effects
Houdini Unreal Engine 4 Marvelous Designer
Python Unity Substance Painter
MEL RealFlow MotionBuilder
Zbrush Photoshop 3D-Coat
Education
Academy of Art University
San Francisco, CA, 06/2017 - 05/2020
Master of Arts in Animation and Visual Effects with an emphasis in VFX.
SAE Expression College
Emeryville, CA, 07/2013 – 06/2016
Bachelor of Applied Science in Game Art and Design. Graduated as valedictorian.