Dynamics
Dynamic FX
Head Bust with Houdini Grains
Used Grain Source on a statue bust. The grains are activated through the use of a Solver SOP over time. The clumping of the sand is controlled through an AttributeVOP which applies a noise to the attraction weight.
Statue with POP Particles
POP particle simulation controlled through the use of a POP Curve Force and different POP forces. The emission is achieved by grouping over time scattered points across the statue geometry, and the using a Blast node to delete the points that are not grouped. The curves are obtained with the use of a second POP particle sim and a Trail and Add node, and modified with an Attribute VOP.
Statue Pyro Sim
Pyro simulation emitted from an animated VDB of the statue.