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Dynamics

Dynamic FX

 Head Bust with Houdini Grains

Used Grain Source on a statue bust. The grains are activated through the use of a Solver SOP over time. The clumping of the sand is controlled through an AttributeVOP which applies a noise to the attraction weight.


Statue with POP Particles

POP particle simulation controlled through the use of a POP Curve Force and different POP forces. The emission is achieved by grouping over time scattered points across the statue geometry, and the using a Blast node to delete the points that are not grouped. The curves are obtained with the use of a second POP particle sim and a Trail and Add node, and modified with an Attribute VOP.


Statue Pyro Sim

Pyro simulation emitted from an animated VDB of the statue.