Rigging
Character Rigs
Elvira Rig
Facial rig was achieved using a mixture of joint and blendshape driven deformation. Other features include sticky lips, advanced eyes and eyelids setup, and corrective blendshapes for facial expressions.
Isabella rig
Disney style pirate character. Rig includes cartoony setup, squash and stretch, and a global and local systems blend-up.
Rigged in Maya 2016 and rendered in Marmoset Toolbag 3.
Dragon Rig
Latest character rig for a commissioned work. This was my first winged character, which added a bit of challenge, but I am contented of the final result. Included is a breakdown of the rig and test animation for a flight cycle. Rigged in Maya and composited in Nuke and Photoshop.
Mecha Spider Rig
Mechanical Rig of a spider character realized during my spare time. Legs were rigged using a mix of IK and empty groups with specific pivots. The texture of the eyes was controlled by offsetting the UVs. Responsible for rig and model.
Dinosaur Rig
Rigged a dinosaur hybrid model (part T-rex part Velociraptor) for a school project.
130 joints, IK FK skeleton.
IK FK arms and legs, with IK stretchy CNTLs.
IK FK spine and FK tail with IK belly CNTLs.
Sub-level facial CNTLs with soft eye.
Goldfish Rig
Rig includes an automatic swim setup, with controllable speed, swing, and delay options.