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Rigging

Character Rigs

Elvira Rig

Facial rig was achieved using a mixture of joint and blendshape driven deformation. Other features include sticky lips, advanced eyes and eyelids setup, and corrective blendshapes for facial expressions.


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Isabella rig

Disney style pirate character. Rig includes cartoony setup, squash and stretch, and a global and local systems blend-up. 
Rigged in Maya 2016 and rendered in Marmoset Toolbag 3.


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Dragon Rig

Latest character rig for a commissioned work. This was my first winged character, which added a bit of challenge, but I am contented of the final result. Included is a breakdown of the rig and test animation for a flight cycle. Rigged in Maya and composited in Nuke and Photoshop.


Mecha Spider Rig

Mechanical Rig of a spider character realized during my spare time. Legs were rigged using a mix of IK and empty groups with specific pivots. The texture of the eyes was controlled by offsetting the UVs. Responsible for rig and model.


Dinosaur Rig

Rigged a dinosaur hybrid model (part T-rex part Velociraptor) for a school project.

  • 130 joints, IK FK skeleton.

  • IK FK arms and legs, with IK stretchy CNTLs.

  • IK FK spine and FK tail with IK belly CNTLs.

  • Sub-level facial CNTLs with soft eye.


Goldfish Rig

Rig includes an automatic swim setup, with controllable speed, swing, and delay options.