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Modeling

Characters

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Male Anatomy Study

Took a previous anatomy exercise and posed it into one of the core poses of body building. I focused on anatomy and muscle deformation. Sculpted in Zbrush and rendered in Zbrush and Vray.


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Elvira

First human character done in Zbrush. Retopologized in 3D-Coat, textured in Zbrush and Photoshop, and rendered using Maya 2015 and Marmoset Toolbag 2. Clothes realized using Marvelous Designer.


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Isabella

Disney style pirate character. Sculpted in Zbrush, retopologized in 3D-Coat, rigged in Maya 2016 and rendered in Marmoset Toolbag 3.


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Goldfish

First sculpture done in Zbrush. Blocked the initial shapes in Zbrush, retopologized in 3D-Coat, went back into Zbrush to sculpt the fine details, and rendered in Maya 2015.


Environments

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INTERIOR LEVEL DESIGN

Personal level developed in Unreal 4. Modeled assets in Maya, textured them, and successfully imported them in Unreal Engine 4. Created basic AI with customizable navigation path, and key collection system.


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HELIX RESEARCH FACILITY

Worked with a team of three to create a sci-fi level. Developed assets mostly in Maya, textured them, and successfully imported them in Unreal Engine 4. Built simple blueprints in Unreal (key collecting system) to create basic gameplay.